![]() The attributes are also a bit tricky I expect they will translate as edges or hindrances in SW, but I’ll address them on a case by case basis as necessary – PCs will have them as part of the character build, randomly-encountered NPCs don’t usually have any attributes other than their racial ones, and I’m a big fan of not doing work I don’t need to do. ![]() Enhancements will need a bit more thought, but I’m inclined to say they are trappings on Edges. Other items can be pretty much handwaved as they rarely appear, certainly not on random NPCs. Soft armour is light civilian body armour, hard armour is the infantry battle suit. Their gear is even simpler for weapons, P-1s are Glock 9mm, B-2s are Desert Eagles, A-3s are MP5s. (Yes, this means most NPCs are better than the average d6, but I feel that compensates for my poor grasp of the various tactical modifiers in SWADE.) So for example, NPCs with People 4 have Spirit, Intimidation, Performance, and Persuasion all at d8. ![]() Double the value, and that’s the die type to use. These are actually quite straightforward Rep covers all physical stats (Agility, Strength, Vigour) and all associated skills, People covers Spirit and Spirit skills, Savvy covers Smarts and the skills it governs. ![]() If they stay in play long enough, I may drop them into the House Rules page. Many of them would work for All Things Zombie or Warrior Heroes, too. So, in lieu of a session writeup for either of those, let me share with you my draft conversion guidelines for using 5150 as a Savage Worlds setting. ![]() Things are starting to wind down for Christmas now, and the interaction of various work and family activities for my players meant no Pirates of Drinax or Purple Twilight last week. ![]()
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